Wednesday, November 25, 2009

"Treehouse - Guild Wars 2" (Horia Dociu)



"Treehouse - Guild Wars 2"
Content credit Horia Dociu, copyrighted to ArenaNet

After spending a few hours looking through various artists' galleries I came past this really fine piece of art. I decided it would be a great challenge to recreate in 3D so emailed the creator, Horia Dociu, and received permission to be able to use it as my reference. Thrilled indeed!:D

Take a look at Horia's awesome art.

Now time for me to get cracking.

Will post WIP updates in next few days, so watch this space.

Cheers.

Friday, September 11, 2009

Sulcata Tortoise

He's mean, he's not so green...



Goal: 3000 tri/1024x1024 tex

....back from the dead!

Jesus, has it really been THAT long?! Well, the months have passed and I've been pretty busy.

Graduated from DMU in July and now searching for a career into the games industry.

*fingers crossed*

Been doing some odd pieces for my online portfolio and also entered the Comicon 2009 challenge set by GameArtisans and finished my model in time.
Turned out ok but I learnt a lot about various techniques and definitely will integrate that into future projects.

Here's the dude...he'll hunt you down:





I've also been setting myself some personal 3d projects to do which will eventually go into my portfolio.

Next up...the "Sulcata Tortoise"...

Thursday, January 29, 2009

Lumonix - ShaderFX 3 (free edition!)

Get it while it's hot!

Really great free real-time shader editor that you can utilise within max. Make your own HLSL FX shaders for max viewports and in external game engines with no previous programming experience.

A little daunting at first but check out the vid tuts at Lumonix as a starter. Also can produce "Half-lambertian" lighting technique which was first developed by Valve for TF2 and was one of the reasons why I had to check this app out.

Just enter your email address at the bottom of the screen, download, get confirmation to check your mailbox, download and install the application and voila, bob's your uncle!
Also, make sure to read the installation message carefully at first so you don't install it in the wrong place.

Lumonix shaderfx3 is here.

Monday, January 05, 2009

2008 - 2009




The xmas holidays have been and gone pretty much, now I'm back in Leicester to do some needed hardcore work!

So the previous 2 weeks back home I've been busy doing not very much work, I know it's VERY bad, and been mostly playing games on me laptop.

I was given the new Prince of Persia, well I chose it beforehand, by my brother as a nice christmas pressie and tested it out on my pc and it runs very well - the gameplay is pretty free-flowing, you run, jump, climb, run along walls, along ceilings and it's just a really satisfying pure smooth path of gaming.
The only gripe is the fact that you can't actually die, yes you have a female sidekick with magical powers and who aids you in long distance jumping, combating plus always there to handily float you out onto safe ground from a mistakened death-defying leap into the abyss.
Apart from that it's a great game.

Gave PoP a break because my bro gave me crysis to play and I finished that in about a week.
Crysis positives/negatives:
- Uber awesome graphics, with directx10 it did look nice but my comp isn't quite capable for high-end settings that Crysis needs to be able to play smoothly; stuck with directx9 and medium settings giving me a respectable 20-25 fps, overall it still looked pretty decent and great effects on your HUD screen e.g. water droplets, bits of snow etc.
- Standard first-person really, but with some nice nano-tech abilities on-hand that allow you to have max. strength, speed, armor, or invisibility cloak (extremely handy to get out of fire-fights)
- Enjoyable gameplay albeit some slightly dodgy enemy and friendly AI sometimes which kinda suck mainly on your own team who don't really seem to help at all so you have to do all the goddamn work and then the enemy AI usually just stands there and not always go into cover
- The game can become really frenzied at times where you can get stuck right in the middle of a firefight, which is good if you're a hardcore shooter fan but for the tame player it can be quite bewildering and frustrating and you really need to keep your wits and tactics about you. Even on medium difficulty it's fairly difficult later on once you get to the "tank stages".
- Had a really weird glitch on the end boss where suddenly it would disappear completely but still shoot you and I'd have to run to certain sections to see it, that was the only major glitch of the game and typically right at the end! Thought the game didn't want me to complete it!

Score Rating: 8.5/10


And finally been playing Bioshock this past week and at last have completed this RPG/shooter! Just finished today and my god I thought I was nearing the end at one point but no many many hours later that would be true. Had this game since the summer I think and left it stewing for a while then came back to it deciding and wanting to finish it.

Bioshock positives/negatives:
- I really like the art style of the game. The period 60's settings art deco style is great, the colours, lighting and directx10 shader effects are really awesomely done as well. My laptop could easily handle this on highest settings and ran very smoothly throughout without any glitches or hiccups. The various locations in this largely underground "utopian city" vary from many aspects of hot, cold, light, green, and dark atmospheres. Overall the mood setting is quite eeri at times even with the bright vivid textures and environment. A* for massive effort on this part!
- I found the gameplay a little awkward at first. It's not like any FPS games as it is partly RPG as well, enabling the player to have special powers ("plasmids") to defeat their enemies ("splicers" and also the big diving suit guys "Big Daddies") ranging from electricity, fire, ice, cyclone, telekinesis etc. and these as you progress can be leveled up, plus you have other abilities which give you certain attributes that can help with certain things e.g. "hack" bots, safes, machines more easily or even turn your foes against each other!
The game isn't a standard RPG though where you have to spend hours grafting leveling up, basically you go round and collect money, or "ADAM" which is a type of energy/credit for powering up for more power slots or ability slots etc. and then you find different machines to purchase a wide array of things. The game is supposed to be like a "steampunked" version of "Systemshock 2" but I've never really properly played the game so wouldn't know. Anyways, this also is a thumbs-up!
- The storyline is pretty awesome.
You're basically this guy who's crashed landed from a plane into the sea and the only survivor. You see this shadowy lighthouse in the distant and swim towards it, little do you know what you get yourself into once you find a "bathysphere", a type of spherical transport leading you down into the city of "Rapture" which lies underwater. The main bad guy you find at this point is to be "Andrew Ryan" who constructed this grand city only for people who he deemed were the best in humanity e.g. politicians, scientists etc.
Years of genetic engineering allowed people to give themselves abilities using newly found stem cells called ADAM. Most of these people have eventually overdosed on ADAM and thus mutating them and these are the "splicers", the enemies you see in the game.
So basically, Ryan has been mind-controlling these splicers, you find this out when you enter for the first time and a man named "Atlas" tells you all about Rapture through a service radio in the bathysphere. Atlas tells Jack, your character, how Ryan has his family hostage so that's why he needs your help to get to Ryan. Ryan believes Jack is a government spy which is why he mind-controls these splicers to attack you.
And the story goes on from there.
The dialogue and voice acting is great, plus also you get to find many radio messages scattered around the whole game which are interesting but also usually important to progressing through the game. There are a whole bunch!
- The only major gripe I had with this game is the ending. I found throughout playing the game I was really enjoying it and the story was going well until the end where it all just kinda died down and seemed to lack any real depth to it. If you play it you will understand but it seemed like I went through a WHOLE lotta effort and time to get this suckish ending. There's 3 endings depending on you saving or "harvesting" the young girls throughout the game, called "Little Sisters", and they have been possessed by ADAM so it's up to you on what you do that will affect the ending. I decided being a goody-two shoes as usual and got the good ending.
They're all pretty short (seen the others on youtube), and all really seemed to be a little anticlimatic. Kinda "half-arsed" I guess would be the words. Also, the final boss is pretty damn easy, you don't even need your "Plasmids" (shock!). But apart from the ending the whole game was pretty sweet. Can't wait for Bioshock 2.

Score rating: 9/10

Friday, December 19, 2008

LBP - MGS pack


This is when I really REALLY wished I had the PS3 and hope to god it will come down in price soon.

LittleBigPlanet has become a huge phenomenon with the potential of having a steady stream of content every so often. It's an amazing feat what Media Molecule the creators of LBP have achieved this year with many great previous titles under it's belt (Black & White, Fable, Dungeon Keeper, Burnout and more).

LBP will keep gamers busy and hopefully happy with the virtually limitless creations of levels and Sackboy characters.

And with the upcoming release of the MGS pack, I just want my own PS3 that even more!

MGS4 was a huge success and a great way to conclude the entire series.

Hopefully the PS3 will become even greater and have a reduction in the price from the amount of huge sales it will hopefully achieve!

"LBP:MGS" review at IGN

Tuesday, December 16, 2008

Ben Mathis - The Return of cylinders...

...to DMU for this week!

In similar fashion last year Mathis has decided to give a week of his time and give an insight on his character modelling skills.

Well, it's not astronomically different to last year as he is "tutoring" the new 1st years as well so they can learn from this experience as well.
But, I personally have learnt a thing or two i.e. shortcut keys for Max and photoshop too plus also the process of how he models characters as well e.g. "instancing" and a little more neat touches which I should find useful.

The only troublesome problem I had today was the...yep you guessed it...the infernal 8th floor lab in which we have been given.
I've noticed particularly today the amazingly annoying aircon going off about every 10-15mins and it disrupts whatever Mathis or any speaker trying to get their voice across the room is trying to say. Plus, the comps are also pretty slow loading something up, my laptop runs faster for christ's sake!

Anyways, enough ranting.

So, the day was enjoyable even though I was pretty shattered sitting for many hours. It was great to see the workings of the "Death Knight" character Ben created from scratched using reference from the net pretty much and drawing from his own previous experiences of life drawing and 3D modelling. The character is part of the GA mini-comp going on.

And yes once again he said this...

"A human should not have square features, they have curves, so use cylinders...not square primitives."

Never a truer saying.

Saturday, December 06, 2008

Bristol Fighter - damaged state version






Completed the fighter plane in it's damaged state version today.

I've hardly added some bits to it that I could spend more time on making it look properly damaged but the brief doesn't state how damaged it should be anyways so this is what I've come up with.

Just pulling, deleting, welding, bending and crumpling areas to create this pretty unusable plane. Was very liberating to get away from texturing "clean stuff" and to get back into "dirtying up" models. Found it very enjoyable.

I used references from internet and also COD4 which I play a lot now just to let you know!

Anyways. That's 2 down and 1 more project to go.

I'll be back soon.

Hang in there...

Bristol Fighter - completed version!

Bristol Fighter model completely textured and finished. It may look muddy in some places texture-wise but I've tried to cram as much as possible and giving necessary bigger space for the more obvious areas that need it.

Triangles: 8472
Textures: 2x 1024x1024 diffuse+ao, normal and spec